RPG: Book Of Magick (extract)

Note: This is an extract from the Book of Magick, for the Gas-Lamp Fantasy Game. I hope to have the book available to purchase soon.

 

Using Magick: Special Times and Days for Magick

 

There are certain times of the day, and certain days of the year, when it is easier to cast Magick than at other times. Such times are not only Midnight, despite it being called the Witching Hour – but it is generally called that by people who only know a little about Magick.

The times of the day when spells may be cast more easily are listed below, with an explanation of the effect.

Midnight: All Black Magicks – that is Curses, Necromancy and Diabolism – are +1 on their effect rolls if the spell is completed exactly on the stroke of Midnight.

Dawn: All White Magicks – anything apart from Curses, Necromancy and Diabolism – are at +1 on their effect rolls if the spell is completed exactly on the stroke of sunup. The character must be outside, bathed in the light of the morning sun, if he wishes to take advantage of this bonus.

Sunset: All Geomantic Magick is also at +1 on the stroke of sunset.

In addition there are certain times of the year when the world is more Magickal. The times when night and day are equal, or when one of them is at its longest, are of particular significance for practitioners of Magick.

Mayday: This is the first of May, and traditionally the first day of Spring. It is also the old Pagan festival of Beltane. It is a cross-quarter day, being midway between the spring equinox and midsummer.

It is a time when people used to hope for good times for the harvest, and for the end of bad times. It was also a time when people were supposed to be closer to the realm of Faerie (see the Doorways of the Sidhe supplement).

All Protection Magick is at +1 if cast either at sunset or at dawn.

Spring Equinox: This is the day when night and day are of equal length. It usually falls around the 21st of March.

This is a time of equality, when day and night are even. This is a day when it is easier to resist Magick which you are opposed to. A wizard whose spells are mainly White Magick receives +2 to all resistance rolls against Black Magick on this day; while a wizard whose spells are mainly Black Magick receives +2 to his resistance rolls on this day, against White Magick.

Note that the bonus only applies to those who can use Magick.

Summer Solstice: This is the day when the day is longest and the night is shortest. It falls on June the 21st or June the 22nd.

According to Legends the gateways to the land of Faerie were easier to open on Midsummer’s Eve, the night before Midsummer’s Day (see the Doorways of the Sidhe supplement).

Midsummer’s Eve, among Christians, is also known as St John’s Eve, celebrating the nativity of John the Baptist. It is as this as it will be celebrated in this period, as nearly everybody in Britain will be a Christian. All wizards are Christians (those involved in Diabolism following the dark, flip side of Christianity). Wizards who would classify themselves to be involved in the old, Pagan religion are exceedingly rare: such things as Wicca do not yet exist in any popular form.

In Ireland there will be bonfires to celebrate St John’s Night. Bonfires will also be lit on hilltops in Cornwall. Bonfires and Midsummer fairs are also held in Wales and England.

As far as Magick goes, dawn on Midsummer’s Day is the most powerful time. All Geomantic spells cast then are 25% more effective, in manners of range and area involved, and how long the spell lasts. In addition, any power drawn from nodes or ley lines at that time will be 25% higher (although a wizard may not draw out more than 100 points, of course).

All other White Magick is 10% more powerful, in terms of range and duration, as well (and don’t forget that the wizard still gets a +1 bonus for it being dawn).

Autumn Equinox: This is the day when night and day are of equal length. It usually falls around the 23rd of September.

This is a time of equality, when day and night are even. This is a day when it is easier to resist Magick which you are opposed to. A wizard whose spells are mainly White Magick receives +2 to all resistance rolls against Black Magick on this day; while a wizard whose spells are mainly Black Magick receives +2 to his resistance rolls on this day, against White Magick.

Note that the bonus only applies to those who can use Magick.

Halloweven: This is October the 31st. At midnight on Halloweven (or Hallowe’en) strange, mystical events can sometimes occur. It is possible for the spirits of the dead to return (according to legend) in the form of a halga, in the flames of a fire.

Certain spells are more effective at this time. If, for example, there was a spell to call back the spirits of the dead (rather than animate dead bodies through Necromancy) such a spell would be at +3, if cast during the hours of darkness.

Winter Solstice: This is the day when the day is the shortest, and the night the longest. It falls on December the 22nd or December the 23rd.

It is considered to be a time of renewal. But it is also a time of darkness: All Black Magick is 10% more powerful, in terms of range and duration.

 

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